A registered nurse and dad from Tulsa, Oklahoma figured out how to build 130+ custom educational games using free AI tools. No coding. No developer. Just a problem that needed solving.
I'm a registered nurse with a background in industrial technology. I work long shifts. I come home to a 10-year-old who needs engaging ways to practice what he's learning. Store-bought apps are generic. Subscription fees add up. And nothing out there felt like it was made for him — his name, his interests, the exact skill he was working on that week.
So I started experimenting. About a month in, I figured out a process using free AI tools that let me build a complete, personalized educational game in a single afternoon. No coding. No developer. No technical background required beyond knowing what your student needs.
Then I kept going. I built 130 more.
Every game in the AccuFlip library is aligned to Oklahoma Academic Standards — math, reading, science, and ELA, K through 12. Built specifically for Oklahoma students, tutors, homeschool families, and classroom teachers who want something their kids haven't seen before.
The first time I showed another parent what I'd built, the question was immediate: "How did you do that?" Same thing when I showed it to a tutor. Same thing when a teacher saw it.
The honest answer is — it's not complicated once you know the process. The tools are free. The method is repeatable. And the result is something genuinely personal that a child responds to differently than any app you can download.
The course exists because the process should be shareable. Not just the games themselves — the ability to build unlimited, personalized games for any student, any subject, any grade level. That's what I wanted other parents, tutors, and teachers to have.
The fishing game on the home page was built live, on screen, during the course recording. That's your preview. The course is exactly that — start to finish, no cuts, no assumptions about what you already know.
One video. One afternoon. You walk away knowing how to build any educational game you can describe — and you get instant access to 130+ games already built and aligned to Oklahoma Academic Standards. Here's everything that's included.
Watch the fishing game get built from a blank screen. Every prompt, every iteration, every fix — on screen in real time. No editing out the messy parts.
The actual HTML file built in the video. Use it as your reference, your starting point, or just play it with a student right now. It's yours.
The full library — math, reading, science, and ELA, K through 12 — mapped to Oklahoma Academic Standards. Access via your code at AccuFlipDigital.com.
Every prompt used in the video, the five-ingredient game formula, troubleshooting steps, and the full course outline in printable form.
28 copy-ready prompts organized by category — debugging, adding features, styling, Supabase, ElevenLabs, Cowork. Your AI support desk, always available.
The method works for any subject, any grade, any student. The tools are free. Once you know the process, there's no ceiling on what you can build.
After enrolling you'll receive an access code for the full game library at AccuFlipDigital.com
Built for tutors, homeschool families, and classroom teachers across Oklahoma
K–12 OAS aligned. Number sense, operations, algebra, geometry, data, and more.
K–12 OAS aligned. Phonics, comprehension, vocabulary, grammar, and writing skills.
K–12 OAS aligned. Life science, earth science, physical science, and inquiry skills.
K–12 OAS aligned. Conventions, usage, mechanics, and written expression.
The full library is included with the course. Enroll on Teachable, receive your access code, and unlock everything at AccuFlipDigital.com. One payment, lifetime access, new games added as they're built.
GET THE COURSE — $49 →The course you see today is just the beginning. The plan has always been to take this further — adding voice, sound, competition, and eventually tools that build games automatically while you sleep. Here's what's in the pipeline.
A dedicated tutorial on adding AI-generated voice to your games using ElevenLabs. Your game will speak to your student — their name, encouragement, instructions — in a natural voice. Free tier, no microphone needed.
Write a personalized story for your child using AI, then have it narrated by a custom voice character. A bedtime story with their name in it, read aloud, embedded in a browser page. Built in one session.
Connect your game to a real database. Students enter their name, scores save permanently, families compete across devices. Cousins in different cities on the same leaderboard. Free tools, real competition.
Take your game off your desktop and onto the internet. A live URL you can text to grandparents. Installable on an iPhone home screen like a real app. Cloudflare Pages, drag and drop, live in five minutes.
Using the Cowork desktop tool, Claude generates your game files automatically — no copy, no paste, no text editor. Describe what you want, walk away, come back to a finished file on your Desktop.
A complete tutorial on turning your games into a digital product business. Etsy, Gumroad, your own site — how to list, price, and sell the games you build. The full AccuFlip origin story as a course.
Built honest, priced fair, made for real people
Every game mapped to OAS — built for Oklahoma students, tutors, and teachers by someone who lives and works here.
Not a template with a name field. The entire game is built around the student — their interests, grade level, and specific skill gaps.
Claude.ai, Cloudflare, ElevenLabs — all free tiers. The course teaches the method. The tools cost nothing.
Every game runs in any browser. No downloads, no accounts, no subscriptions. Works offline on any device.
The library has 130+ games today. The course gives you the method to build unlimited more — forever, for free.
Nothing collected, nothing stored externally. Games run entirely in the browser. Safe for any age, any classroom.